Finally the prototype is done (well, done enough. It is a prototype after all). Everything is working the way it should except for a few bugs here and there, such as getting stuck on top of nets, falling through the level, and enemies randomly exploding. Still it is way freaking fun. The dynamite is finally working so that the underwater part of the game isn't too easy. The enemies are pretty dumb, but I think that is a limitation of the program. Also, there is finally a boss and a pretty menu. Power Game Factory has been an interesting experience, I must say. The constant crashing and limitations on what we could do were a nightmare and the amount of bugs in the program was ridiculous. It was also so much work for the artist. Our group had a joke that I basically made the game myself because 90% of it was art. Still I had a good time with my group and I am happy with the prototype. Here are some screenshots for your enjoyment.
Tuesday, September 13, 2011
Wednesday, September 7, 2011
And the saga continues...
So, I have been working steadily on our game and have completed everything but our boss as well as detail touch-ups on the boats. We have an animated net/trap, enemies, a swimming and land shark, as well as all of the weapons and ammo. Also, our parallax layers are finally operational. The game looks pretty good, especially with our wonderful gory graphics that have been inserted (flying body parts and all). I guess if we want to keep it inappropriate, I have the perfect song for background music. Anyway, a screenshot of the action in game will be coming soon. Here is a picture of our boat and the enemies death pose (because it is the most fun).
Wednesday, August 31, 2011
In the Beginning...
...There was a graphic design student hoping to break into the video game industry. But that is a story for another time. As the blog title suggests, this particular blog will be associated with the first prototype game of the semester. The parameters for the first game are as follows: it must be done in Power Game Factory and it has to cover a serious topic or have a serious theme. Our topic is the evils of the shark finning industry. Since this post is coming a week and a half into the semester, there is quite a bit that has been done already. Being the sole artist on the team, I am in charge of all of the design and animation aspects of the game. So far, I have the background and subsequent parallax layers done (although I can't get the parallax layers to function) half of the boats that will function as ledges complete, as well as our main character fleshed out. I still have a lot to do, especially with animating the AI and character as well as all of the traps and projectiles. I would share the background pictures, but they are much too large. Here are some pictures of our character and the boats, though. Next post will probably contain a sprite sheet as well as all of the finished boats.
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