Wednesday, August 31, 2011

In the Beginning...

...There was a graphic design student hoping to break into the video game industry. But that is a story for another time. As the blog title suggests, this particular blog will be associated with the first prototype game of the semester. The parameters for the first game are as follows: it must be done in Power Game Factory and it has to cover a serious topic or have a serious theme. Our topic is the evils of the shark finning industry. Since this post is coming a week and a half into the semester, there is quite a bit that has been done already. Being the sole artist on the team, I am in charge of all of the design and animation aspects of the game. So far, I have the background and subsequent parallax layers done (although I can't get the parallax layers to function) half of the boats that will function as ledges complete, as well as our main character fleshed out. I still have a lot to do, especially with animating the AI and character as well as all of the traps and projectiles. I would share the background pictures, but they are much too large. Here are some pictures of our character and the boats, though. Next post will probably contain a sprite sheet as well as all of the finished boats.



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