Finally the prototype is done (well, done enough. It is a prototype after all). Everything is working the way it should except for a few bugs here and there, such as getting stuck on top of nets, falling through the level, and enemies randomly exploding. Still it is way freaking fun. The dynamite is finally working so that the underwater part of the game isn't too easy. The enemies are pretty dumb, but I think that is a limitation of the program. Also, there is finally a boss and a pretty menu. Power Game Factory has been an interesting experience, I must say. The constant crashing and limitations on what we could do were a nightmare and the amount of bugs in the program was ridiculous. It was also so much work for the artist. Our group had a joke that I basically made the game myself because 90% of it was art. Still I had a good time with my group and I am happy with the prototype. Here are some screenshots for your enjoyment.
Tuesday, September 13, 2011
Wednesday, September 7, 2011
And the saga continues...
So, I have been working steadily on our game and have completed everything but our boss as well as detail touch-ups on the boats. We have an animated net/trap, enemies, a swimming and land shark, as well as all of the weapons and ammo. Also, our parallax layers are finally operational. The game looks pretty good, especially with our wonderful gory graphics that have been inserted (flying body parts and all). I guess if we want to keep it inappropriate, I have the perfect song for background music. Anyway, a screenshot of the action in game will be coming soon. Here is a picture of our boat and the enemies death pose (because it is the most fun).
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